Tag: Nations

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  • Arlyn, Nation of Heroes

    *Capital:* Alyros'telaa, City of Spires *Population:* 2,746,000 (human 24%, elf 16%, dwarf 15%, shialen 11%, goblin 10%, orc 9%, kobold 6%, lizardfolk 4%, fae 2%, forgeborn 2%, other 1%); refugees an additional 1,369,000 *Government:* Meritocratic …

  • Nations and Politics

    This page will give you the information on the nations on Caerlorn and the current political structure, such as alliances during the war and power struggles in a certain kingdom. This page will be updated as the campaign progresses. *_Nations_* [[Al' …

  • Thârkyrn, Kingdom of Stone

    *Capital:* Khâradzar *Population:* 1,236,000 (dwarf 82%, shialen 6%, human 5%, forgeborn 7%, elf 2%, other 1%) *Government:* Militaristic monarchy *Alignment:* LG *Religions:* Morgantyr, Magris, Cairel, Jortal *Languages:* Primary – Thârkh, Dwarven; …

  • Al'teria

    *Capital:* Aliir'vael'haar, City of Tiers *Population:* 2,054,000 (elf 76%, human 10%, shialen 7%, fae 5%, dwarf 1%, other 1%) *Government:* Democratic monarchy, with a hereditary ruler and elected Council of Elders *Alignment:* NG *Religions:* Ael’ …

  • Dál'arn, Empire of Mages

    *Capital:* Dálvarth *Population:* 967,000 (human 37%, elf 30%, shialen 16%, fae 7%, kobold 5%, forgeborn 4%, other 1%) *Government:* Democratic magocracy, with an elected High Council of Mages *Alignment:* NG *Religions:* Berethyrni, Mirvarn, Ael’ …

  • Elfrithr

    *Capital:* Odil *Population:* 2,357,000 (human 60%, dwarf 14%, elf 12%, orc 10%, forgeborn 3%, other 1%) *Government:* Various clans, ruled by a central council headed by a Grand Thane *Alignment:* CG *Religions:* Elfrithri Pantheon *Languages:* …

  • The Kingdom of Artil

    *Capital:* Brettaria *Population:* 1,824,000 (human 49%, elf 24%, shialen 11%, kobold 7%, fae 5%, forgeborn 3%, other 1%) *Government:* Monarchy *Alignment:* LG *Religions:* Cairel, Aeris, Llyssa, Thorgrim, Asagrim, Heillorm, Sigrid *Languages:* …

  • Tal-Sherit

    *Capital:* Keris-Ra *Population:* 2,249,000 (human 94%, goblin 2%, dwarf 1%, elf 1%, shialen 1%, other 1%) *Government:* Theocratic monarchy *Alignment:* LN *Religions:* Sherit Pantheon *Languages:* Primary - Sherit; Typical - Common, Al'teri, Arlani …

  • The Republic of Melitta

    *Capital:* Aedes Deōrum *Population:* 2,129,000 (human 87%, fae 5%, elf 3%, goblin 2%, shialen 1%, forgeborn 1%, other 1%) *Government:* N *Alignment:* Democratic republic *Religions:* Melittan Pantheon *Languages:* Primary - Melittan; Typical - …

  • The Empire of Shoken

    *Capital:* Akasaka *Population:* 2,485,000 (human 51%, elf 14%, dwarf 13%, shialen 10%, lizardfolk 5%, fae 4%, forgeborn 2%, other 1%) *Government:* Feudalistic empire, with an emperor supported by various shoguns *Alignment:* LG *Religions:* Animisim …

  • Morlan, Shadow of the North

    *Capital:* Morcanth *Population:* 2,981,000 (human 84%, goblin 6%, orc 4%, kobold 3%, forgeborn 2%, other 1%) *Government:* Autocracy *Alignment:* LE *Religions:* Non-religious *Languages:* Primary - Morlanese; Typical - Common, Goblin, Kobold, Krath …

  • Xing Shou, the Golden Empire

    *Capital:* Raikojong *Population:* 3,460,000 (human 98%, forgeborn 1%, other 1%) *Government:* Hierarchical empire, supported by dozens of noble familial clans *Alignment:* LN *Religions:* Ancestor veneration *Languages:* Primary - Xing; Typical - …

  • The Free Lands of Colen

    *Capital:* Colen *Population:* 2,360,000 (human 36%, elf 19%, dwarf 16%, shialen 14%, lizardfolk 4%, goblin 3%, orc 3%, kobold 2%, fae 1%, forgeborn 1%, other 1%) *Government:* Democratic kritarchy, with perfectly equal representation *Alignment:* NG …

  • Harnin, the Wandering Isle

    *Capital:* The Hearth *Population:* 2,042,000 (shialen 72%, human 16%, elf 7%, dwarf 3%, fae 1%, other 1%) *Government:* Loose monarchy, advised by a large council of patriarchs of clans *Alignment:* CG *Religions:* Tranilaarl, Llyssa, Yol Aris, Ky, …

  • Norgalth, the Tenth Circle of Hell

    *Capital:* Asmerath, City of Brimstone *Population:* 1,923,000 (human 72%, tiefling 10%, goblin 7%, lizardfolk 5%, forgeborn 3%, elf 2%, other 1%); an additional 168,000 fiends (devil 99%, other 1%) *Government:* Oligarchal cult theocracy, with the …

  • Toragas

    *Capital:* Port Lharik, City of Sails *Population:* 742,000 (human 40%, elf 11%, dwarf 10%, shialen 9%, goblin 8%, orc 7%, kobold 6%, lizardfolk 4%, fae 2%, forgeborn 2%, other 1%) *Government:* Rule by varied pirate-lords; meet annually in council in …

  • Lavanga

    *Capitals:* Chakanyuka & Kureva, the Twin Tigers *Population:* 2,701,000 (human 79%, tiefling 10%, lizardfolk 8%, orc 1%, kobold 1%, other 1%); an additional 104,000 fiends (rakshasa 99%, other 1%) *Government:* Tirumvirate despotism *Alignment:* LE * …

  • Thârkhon, the Deepening Jewel

    *Capital:* Morgantâkh *Population:* 1,019,000 (dwarf 93%, forgeborn 6%, other 1%) *Government:* Theocratic monarchy *Alignment:* LG *Religions:* Morgantyr *Languages:* Primary – Thârkh, Dwarven; Typical – Common, Al’teri, Arlani, Dál’arnese, …

  • The Marches of Starfall

    *Capital:* Shieldmark *Population:* 2,300,000 ((human 33%, elf 15%, dwarf 14%, shialen 10%, goblin 9%, orc 8%, kobold 5%, fae 2%, forgeborn 2%, lizardfolk 1%, other 1%) *Government:* Loose confederacy; most cities in the confederacy have elected lords/ …

  • Aldebar, Jewel of the Sea of Knives

    *Capital:* Brunath, the Pinnacle City *Population:* 3,317,000 (human 47%, shialen 10%, goblin 10%, orc 9%, kobold 8%, lizardfolk 5%, forgeborn 4%, elf 3%, dwarf 2%, fae 1%, other 1%) *Government:* Plutocratic bureaucracy, headed by a Grand Council of …

  • Theldrún, the Sigilbound Empire

    *Capital:* Taras Parivien *Population:* 3,209,000 (human 88%, goblin 2%, kobold 2%, orc 2%, dwarf 1%, elf 1%, shialen 1%, lizardfolk 1%, forgeborn 1%, other 1%) *Government:* Plutocratic oligarchy, with the heads of the Twelve Sigilbound Houses ruling …

  • The Kingdom of Ilseth

    *Capital:* Stelgarde *Population:* 4,391,000 (human 84%, fae 13%, goblin 2%, other 1%) *Government:* Feudalistic monarchy *Alignment:* LN *Religions:* Pradas (clerics), Galharda (druids) *Languages:* Primary - Ilseth; Typical - Common, Arlani, …

  • Calimar, Sultanate of the Golden Sands

    *Capital:* Taliph Shol *Population:* 2,408,000 (human 52%, jann 22%, shialen 11%, goblin 9%, elf 3%, orc 2%, other 1%) *Government:* Monarchy (Sultan) *Alignment:* LN *Religions:* Primarily element/genie worship, some Mestrae or Pradas *Languages:* …

  • Ralthor, the Savage Empire

    *Capital:* Shreve *Population:* 1,029,000 (human 34%, lizardfolk 26%, dwarf 18%, orc 12%, forgeborn 6%, elf 3%, other 1%) *Government:* Survival of the fittest, with a clan-like structure within the largest stables; rule by power and ambition * …

  • Krauth

    *Capital:* Gralk, the Black Citadel *Population:* 2,994,000 (orc 96%, goblin 2%, kobold 1%, other 1%) *Government:* Autocracy *Alignment:* NE *Religions:* Tulrak, Kolarr, Balak, Narmés *Languages:* Primary - Krath, Orc, Demonic, Abyssal; Typical - …

  • Ragkthar

    *Capital:* Hellstrom *Population:* 2,651,000 (goblin 94%, kobold 4%, orc 1%, other 1%) *Government:* Dictatorial militocracy *Alignment:* NE with lawful tendencies *Religions:* Hrusk *Languages:* Primary - Ragkthan, Goblin; Typical - Common, Al’teri, …

  • Idicea

    *Capital:* Raelk, the Glittergem *Population:* 2,902,000 (kobold 90%, lizardfolk 6%, goblin 2%, forgeborn 1%, other 1%) *Government:* Magocratic monarchy *Alignment:* LE *Religions:* Karmaultuk *Languages:* Primary - Idice, Kobold, Draconic; Typical …

  • Neraxis, Empire of the Dead

    *Capital:* Vliircalth, the Mortal End *Population:* Unknown (undead 99%, other 1%) *Government:* Necromantic magocracy empire *Alignment:* NE *Religions:* Cathyuim *Languages:* Primary - Neraxi; Typical - any *Exports:* None *Imports:* None The …