This page has all the information concerning the character creation process, including the homebrew aspects and all supplementary rules. It uses the following books: Pathfinder Core, Bestiary, Bestiary 2, Bonus Bestiary, Game Mastery Guide, Advanced Player’s Guide, Ultimate Combat, Ultimate Magic, Psionics Unleashed (Dreamscarred Press), and Tome of Secrets (Adamant Entertainment)
The players will roll 3d10 six times, discarding the lowest die each time. They will place these scores in order (Str, Dex, Con, Int, Wis, Cha) as rolled. They will reroll any one ability score of their choice, taking the new roll if it’s higher, then switch any two ability scores. No score may be below 1, except Intelligence, which cannot be less than 3.
The following rules apply to the races for the game. These rules will be used in place of any race rules from the Pathfinder Core Rulebook. Alternate racial traits may still be taken where appropriate.
Any Pathfinder class may be taken without difficulty, including alternate abilities and archetypes. A character playing a gunslinger must be from one of the following regions, or at least trained by a master from one of these regions: Elfrithr, Norgalth, Toragas, Empire of Shoken, Marches of Starfall, Free Lands of Colen, Morlan, Arlyn, Al’teria, Harnin, Theldrún, Aldebar, and Thârkyrn. A samurai or ninja character must come from Morlan, Shoken, or Xing Shou. Furthermore, the Psion, Psychic Warrior, Soulknife, and Wilder are available (all from Psionics Unleashed); these characters are most commonly from Lavanga, but psionic ability may be found anywhere.
Characters start out with an extra 3 ranks of any single Knowledge, Craft, or Profession skill, or 2 ranks of any two such skills, if desired. These extra allocations work with the character’s background to help flesh out the character: a fighter with ranks in Profession (soldier) will play differently than one with Craft (blacksmithing) or Profession (miner). Furthermore, these ranks supersede the rule of one rank per character level; a character may either have his character level +2 for a single Knowledge, Craft, or Profession skill, or his character level +1 for any two such skills.
The following changes are made to the following skills: the information below supersedes the information listed in the Pathfinder Core Rulebook:
Any feats listed in one of the Pathfinder books (Pathfinder Core Rulebook, Advanced Player’s Guide, Ultimate Combat, Ultimate Magic, and both Bestiaries) are available, as are all warforged feats from the Eberron books for a forgeborn character (such as Adamantine Body; remember to increase any medium or heavy armor bonuses by +1). Additionally, other feats may be considered; talk to the GM about feats from other sources.
All equipment listed in the Pathfinder Core, Advanced Player’s Guide, and Ultimate Magic books are available, with changes to weapons listed in the link below, and information on carrying equipment listed under Vital Statistics. The Eastern armor and weapons, firearms, and gladiator weapons listed in the Ultimate Combat book are all available, though the Eastern armor and weapons are primarily available from Morlan, Shoken or Xing Shou (though trade may make them available elsewhere, especially in Arlyn), the gladiator weapons primarily from Ralthor and Melitta, and the firearms are almost exclusively from Elfrithr, Norgalth, Toragas, Shoken, Marches of Starfall, Free Lands of Colen, Morlan, Arlyn, Al’teria, Harnin, Theldrún, Aldebar, and Thârkyrn. Additionally, the alchemical items listed in Tome of Secrets are available. Additionally, wealth in Caerlorn is handled differently than other worlds; for more information, follow this link here.
The following supplementary rules from the Advanced Player’s Guide, Ultimate Combat, and Ultimate Magic books: all the new combat maneuvers, Hero Points, Wordcasting, Spellblights, Spell Duels, Binding Outsiders, Duels, Performance Combat, Siege Engines, Vehicles, Called Shots, and Piecemeal Armor. The following supplementary rules from the Tome of Secrets (and no other aspects of that book): Drawbacks, Skillful Stunts, Chases, and Temporary Enchantment.