Granted Powers: You can harness the ever-changing and awe-inspiring nature of the moon.
Flash of Moonlight (Su): As a standard action, you can unleash of flash of divine moonlight from your outstretched hand. You can target any foe within 30 feet as a ranged touch attack with this flash of moonlight. If you hit the foe, the flash does 1d6 points of divine (holy/profane) damage + 1 point for every two cleric levels you possess. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.
Aura of Fascination (Su): At 8th level, you can emit a 30-foot aura of fascination for a number of rounds per day equal to your your cleric level. Enemies within this aura are Fascinated unless they make a Will save equal to 10 + 1/2 your Cleric level + your Wisdom modifier. The Fascinate effect ends immediately when the creature leaves the area or the aura expires. Creatures that succeed on their saving throw are immune to this aura for 24 hours. These rounds to not need to be consecutive.
Domain Spells: 1st- faerie fire, 2nd- hypnotic pattern, 3rd- sword of moonlight, 4th- fear, 5th- baleful polymorph, 6th- permanent image, 7th- insanity, 8th- animal shapes, 9th- gate
A blade of divine moonlight springs from your hand.
School evocation; Level cleric 3
Casting Time 1 standard action
Components V, S, DF
Effect 1 sword-like beam
Duration 1 minute/level
Saving Throw none; Spell Resistance Yes
You create a blade-like beam of moonlight in your hand. Anyone who can cast sword of moonlight is considered proficient with it. However, if you have any feats that affect your attack or damage rolls with a specific kind of sword (Weapon Focus, etc.), it is considered to be that type of sword. Attacks made with the sword of moonlight are melee touch attacks. Its strike damages the spirit, rather than the body, causing no visible wounds but dealing 1d8 points of damage +1 point per two caster levels (maximum +10) to any type of creature other than undead. Undead are visibly damaged by the blade. They are cut as if by a real sword, and they take 2d8 points of damage +1 point per caster level (maximum +20). The blade, being made of light, has no weight, so you do not add your Strength bonus to the damage.
Granted Powers: Your touch causes great pain, and you can hurry the death of your foes.
Hasten Death (Sp): You can touch a living creature as a standard action, dealing 1d6 points of damage plus 1 for every two cleric levels you possess. You can only use this ability on a creature that is below 0 hit points. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.
Curse of Agony (Su): At 6th level, all of your inflict spells are treated as if they were empowered, increasing the amount of damage dealt by half (+50%). This does not apply to damage healed to undead with an inflict spell. This does not stack with the Empower Spell metamagic feat.
Domain Spells: 1st- inflict light wounds, 2nd- inflict moderate wounds, 3rd- inflict serious wounds, 4th- inflict critical wounds, 5th- symbol of pain, 6th- harm, 7th- mass inflict serious wounds, 8th- mass inflict critical wounds, 9th- implosion