Theldrún, the Sigilbound Empire
Capital: Taras Parivien
Population: 3,209,000 (human 88%, goblin 2%, kobold 2%, orc 2%, dwarf 1%, elf 1%, shialen 1%, lizardfolk 1%, forgeborn 1%, other 1%)
Government: Plutocratic oligarchy, with the heads of the Twelve Sigilbound Houses ruling in the High Rune-Council
Religions: Brunathi Pantheon
Languages: Primary – Theldran; Typical – Common, Wavecommon, Arlani, Brunathi, Caliman, Dwarven, Elven, Goblin, Harnin, Idice, Ilseth, Kobold, Krath, Lavang, Morlanese, Neraxi, Norgalth, Ragkthan, Ralthan, Savras, Shiali, Toraga, Xing
Exports: Arcent stone, magic items, stone, pipeweed, wine, coffee, pork, horses, perfume, slaves, whale oil, beef, coal, seafood, herbs, livestock, ships, ship supplies, caravan supplies, weapons, glass, leather goods, salt, vegetables, fruit, armor, cloth, iron, ale, cheese, pottery, timber, wool, sugar, grains, exotic trade goods
Imports: Exotic trade goods, incense, pearls, gold, silver, copper, gems, jewelry, furs, ivory, rugs, firearms
A nation that is both defined by magic and a lack of magic, Theldrún is a mysterious land. Like its northern neighbor, Aldebar, the Theldran people struggle to produce magic due to the leeching affect of the high concentrations of unworked arcent stone buried deep beneath them. On the other hand, the same arcent stone, when properly worked and refined, can make some of the most powerful magical items with a reduced cost of creation, and the famous (or infamous, as one might prefer) Twelve Sigilbound Houses have great natural magical ability. These houses—Asuza, B’harov, Balstir, D’har, Daneii, Esmern, Ghothtar, Hirkoth, Laer, Madien, Talor, and Thalkor—have monopolized the mercantile industry of Theldrún, and by consequence, rule the great nation.
The Sigilbound Houses have existed for all of recorded time; the familial creation myths claim that their first ancestors were granted the gift of inherent magic by the gods themselves. These houses began to control trade from an early era before the Shattering, and eventually banded together to increase their mercantile power, both in legal and illegal ventures. After the Shattering, these houses used their natural power to subjugate the land around the through a mixture of strength and fear, and soon the nation of Theldrún was born. After the Golden Age came to a close, the iron fist of the houses became more of a velvet glove, and life in Theldrún has improved.
Recent history, as formed through the Godswar, has influenced the houses to search for new weapons crafted out of arcent stone, and search for ways to increase their empire. Though quiet for the moment, many in the central and eastern regions of Caerlorn look toward Theldrún with apprehension for what they will do next.